﻿using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public enum GestureType
{
    Expand,
    Sweep,
    Raise,
    Choose,
}
public interface IGestureEventTarget : IEventSystemHandler
{
    void OnDetectStart(GestureType type);
    void OnDetectProgress(GestureType type,float grogress, float Velocity);
    void OnDetectFinish(GestureType type);
    void OnDetecCancel(GestureType type);

}
